2nd Year school project (SUPINFOGAME Rubika).
R-MS is a nervous and explosive game, the player is a little scoot robot lost in an unknown planet.
The goal of the game is to collect powerful crystals and fight the many bad guys.
R-MS is a nervous and explosive game, the player is a little scoot robot lost in an unknown planet.
The goal of the game is to collect powerful crystals and fight the many bad guys.
Intention :
- Rapidity
- Nervousness
- Dynamics
Game Design :
We wanted a nervous game, we had to make a simple game but full of feedback for the nervous game feel. Our intention of speed is represented by the movements of the character and these movements can interact with the environment.
The Free Dash: for past obstacles like water (which slow the player down). And the dash speeds up the player.
The Fight Dash: the player can dash at the enemies to kill them, and when they are hurt they are expulsed out of the map. This dash shows the player how powerful and fast he is.
Plasma Mode: When you sufficiently fast R-MS unlocks an ultimate attack which transforms him into a big plasma ball and destroys everything in his way.
The Free Dash: for past obstacles like water (which slow the player down). And the dash speeds up the player.
The Fight Dash: the player can dash at the enemies to kill them, and when they are hurt they are expulsed out of the map. This dash shows the player how powerful and fast he is.
Plasma Mode: When you sufficiently fast R-MS unlocks an ultimate attack which transforms him into a big plasma ball and destroys everything in his way.
Level Design :
After many iterations of level design, we chose to do an « Open World » to let the player have fun with his speed but this big map caused the player to get lost. That's why we chose to make more linear levels with mini-games for use of speed.
At the end of the game, the player came to the dungeon to fight the boss, this level is a very classic dungeon boss room. The boss has different phases in the fight.
At the end of the game, the player came to the dungeon to fight the boss, this level is a very classic dungeon boss room. The boss has different phases in the fight.
Game Design References
Sonic the hedgehog – for the speed
Skybolt Zack – for the fight.
Peggle 2 – for the dynamism
Skybolt Zack – for the fight.
Peggle 2 – for the dynamism
Some Screenshots :
R-MS Dev Team
Game DesignDRUELLE AntoninDESMARCHELIER Mathieu @desmarchelier_mKLEIN Jules @JulesKLEIN159 |
Game ArtistRYAN Alex | Lead Project | @DaCorgyDAUVERGNE Boris | @FrostGunnDUDYCH Marie |