TACTIBO is a two weeks student project where we had to prototype the first iteration of a turn-based tactical game.
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The Game
"TACTIBO" is a turn-based tactical game in which the player embodies a deity who manipulates the environment by moving portions of the arena, impacting the patterns of allied "champions" and enemy "challengers". He must repel waves of challengers who have come to conquer the city, giving his champions the advantage.
My work as Level Designer
I worked as Level Designer with the tool programmer, over 2 weeks. We worked on a level editor in the engine (Unity3D) to make the map creation easier and more efficient in the limited two week period.
Towards the end of the project, we thought about the next step of the project, how we would proceed to create more levels and faster. We concluded that the most effective way to do this would be to make procedural levels, so that we could imagine more levels for the game and more variety.
Towards the end of the project, we thought about the next step of the project, how we would proceed to create more levels and faster. We concluded that the most effective way to do this would be to make procedural levels, so that we could imagine more levels for the game and more variety.